Super Mario Bros. ONLINE (Demo)
This is a demo of a game I'm working on, which is going to be a 12-player multiplayer version of the original Super Mario Bros. for the NES, made entirely in the GODOT engine. This is mainly a test version with built-in debug functions for Mario to test accuracy to the original game's physics.
Controls:
X to jump
Z to Run/Shoot Fireballs
Arrow keys for directional movements/navigating menus
Shift to change selection on menu to access Options
Enter to start game on main menu/after Character Select Menu (Only Mario is playable for now)
Debug controls (in main game scene):
Enter to cycle through powerup states, up to Fire
Select to damage/kill Mario
UPDATE 5/8/25:
-Added bricks and blocks. Only visual, no scoring system yet. Bricks will be breakable with Super/Fire Mario in future update.
-Recreation of World 1-1 as Test Level
-Implemented original style camera (will be optional in full release)
UPDATE 5/9/25:
Tweaked Mario's physics and animations to be more accurate to the original. Controls should feel much better now.
Updated | 18 hours ago |
Published | 5 days ago |
Status | In development |
Platforms | HTML5 |
Author | MiguelPescado |
Genre | Platformer |
Made with | Godot |
Tags | 2D, 8-Bit, Fangame, Godot, Pixel Art |
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